AI Insights · Timothy · October 2021
Top 5 Historical Games in Costa Rica: Q3 2021 Performance
Discover the performance of the top 5 historical games on a unified platform in Costa Rica during the third quarter of 2021.
In the third quarter of 2021, the historical games genre saw various trends in Costa Rica. Here’s a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Rise of Castles: Fire and War, published by LONG TECH NETWORK LIMITED, experienced a mixed quarter. Weekly revenue showed some fluctuations, peaking at approximately $3.2K in late September. Weekly downloads saw a downward trend, starting from 914 in early August and dropping to 383 by the end of September. The game maintained a relatively steady number of weekly active users, peaking at 3.6K in mid-August and ending the quarter with around 2.7K.
Empire Four Kingdoms by Goodgame Studio demonstrated significant growth in revenue, starting at $574 at the end of June and reaching approximately $1.7K by the end of September. Weekly downloads also saw an upward trend, beginning at 20 and climbing to 225. The game’s weekly active users increased steadily from 151 to 410 over the quarter.
Royal Match from Dream Games had a notable performance in Q3. Weekly revenue rose from $757 in late June to a peak of around $1.4K in mid-September. Downloads fluctuated but remained strong, averaging around 900 to 1.1K per week. The game also saw an increase in weekly active users, peaking at over 5K in mid-September.
Clockmaker: Mystery Match 3, published by Samfinaco LLC, showed a strong revenue increase, starting at $258 and reaching approximately $1.2K towards the end of the quarter. Weekly downloads were relatively low, peaking at 104 in mid-July and dropping to 15 by the end of September. Active users saw a decline from 321 at the end of June to 228 by the end of September.
Rise of Kingdoms by Lilith Games had a somewhat stable performance. Weekly revenue fluctuated, peaking at around $1.1K at the end of August. Downloads started at 300 at the end of June and dropped to 139 by the end of August, before recovering to 314 by the end of September. The game’s active users saw a slight decline over the quarter, starting at 2.4K and ending at 2.2K.
These insights highlight the dynamic nature of the historical games market in Costa Rica. For more detailed data and insights, visit Sensor Tower.